Workshop : Visual Technology for Live Productions with Resolume Arena
Date: 28 & 29 July 2025
Time: 10am to 5pm
Limited to 10 participants
Fees:
RM500 per pax (Cash)
RM750 per pax (HRD Claimable)
Alternative Registration : By purchasing a Resolume Arena License via Cygnet Management Sdn. Bhd. you will be entitled to a complimentary training. If you intend to go with this option contact us.
€799
Location: Lake by Cygnet Management
Hardware that is needed: Computer (PC or Mac) that can run the latest version of Resolume Arena (Check https://resolume.com/ for detailed information)
Optional - Please bring along a MIDI controller if you have one. If you don't have one, don't be pressured to buy one prior to the workshop as we will be going through MIDI controller purchase decisions during the workshop.
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Program Outline:
This course provides a comprehensive introduction to Resolume Arena, a powerful software for live visual performance and VJing.
Participants will learn the fundamentals of the software, its interface, and basic techniques
for creating dynamic visual experiences.
Course Objectives:
Upon completion of this course, participants will be able to:
Navigate the Resolume Arena interface.
Understand core concepts like layers, clips, effects, and compositions.
Import and manage media files.
Create basic visual setups and manipulate them in real-time.
Use effects and transitions to enhance visuals.
Control Resolume with MIDI or keyboard shortcuts.
Understand basic performance workflows.
Course Duration: (2 days, 6 hours per day)
Target Audience:
Aspiring VJs
Visual artists
Performers
Anyone interested in live visual manipulation
Prerequisites:
Basic computer literacy.
Familiarity with media formats (video, images).
A laptop with Resolume Arena installed (training licences will be provided).
Participants are responsible for bringing their own laptops.
Course Outline:
Day 1: Introduction to Resolume Arena
Module 1: Welcome and Introduction
Course overview and objectives.
What is Resolume Arena and its applications?
Introduction to VJing and live visual performance.
Setting up your workspace.
Module 2: The Resolume Interface
Exploring the main interface: decks, layers, clips, effects, composition.
Understanding the different panels and their functions.
Navigation and customization of the interface.
Working with presets and preferences.
Module 3: Media Management
Importing and organizing media files (video, images, audio).
Understanding different media formats and codecs.
Creating and managing columns, layers and decks.
Working with the File Manager.
Module 4: Basic Layer Control
Understanding the concept of layers and their hierarchy.
Controlling layer visibility, opacity, and blending modes.
Working with different layer types (video, image, generator).
Basic layer effects and transitions.
Day 2: Creating Dynamic Visuals
Module 5: Clips and Playback
Understanding clip properties: speed, loop, cue points.
Triggering and manipulating clips in real-time.
Working with different playback modes.
Using the timeline for sequenced playback.
Module 6: Effects and Transitions
Exploring the extensive library of effects and transitions.
Applying and customizing effects on layers and clips.
Understanding effect parameters and automation.
Creating custom effects using the built-in tools (if applicable).
Module 7: Composition and Mixing
Understanding the concept of composition and mixing modes.
Creating complex visual setups by combining layers and effects.
Using the mixer to blend and manipulate different layers.
Introduction to the Advanced Output.
Module 8: Control and Performance
Mapping MIDI controllers and keyboard shortcuts.
Automating parameters with envelopes and LFOs.
Basic performance workflows and tips.
Q&A and wrap-up.
Materials:
Course PDF handouts with key concepts and shortcuts.
Example media files for practice.
Access to online resources and tutorials.
Assessment:
Practical exercises throughout the course.
A small final project where participants create a short visual performance.
FAQs
1. Will there be a license provided?
Yes, there will be licenses provided to each participant.
It will be a full version of Resolume Arena 7 valid for 5 days.
You CAN use it for event if it falls within those dates.
2. I have registered, can I pay on the day?
Unfortunately, to help with our planning, we require advanced payment to book your slots.
3. Do I need a new or specific device just to run Resolume Arena 7 ?
Yes & No. For this workshop, we need you to have a PC/Mac that meets the minimum requirements as per the link below.
Refer to this > https://resolume.com/support/en/tech-specs
For professional use, I would advise getting a device specific for LED and Projections as that would be a controlled device without any additional softwares etc.
4. I have a business and want all my staff to learn how to use Resolume Arena 7, can I have 1 registration and we all sit around a computer?
No. Please organize a private session with us if this is the case. Private Online or Onsite options available.
Cygnet Management reserves the right to exit you from the session should there be a case where a license or meeting link has been unauthorizedly shared.
5. I have absolutely NO experience with Resolume Arena whatsoever, do I need to prepare anything before the session?
That’s great, we want to work with people like you. Coming into the session with 0 is much better than attempting to adapt to new method of operation.
6. Who will be conducting the training?
Training provided by myself Daniel DeCruz, I am a Resolume Arena Engineer and a teacher. I have been using Resolume since Arena 4 approximately 10 years ago.
I have used Resolume in various productions in all scales large, small and huge.
Productions such as rave parties, theatre, annual dinners (of course) & concerts to name a few.
I specifically enjoy using audio triggering to sync live music to the effects that are being displayed.
Of all events, my favourite job to do would be New Years Eve countdowns where I have only 1 chance to trigger “Happy New Year” at the stroke of midnight.
Thank you
Program Title:
Live Audio Technology with Digital Mixing Consoles
Program Duration:
2 days / 8 hours per day
Date: 7 & 8 July 2025
Target Audience:
Aspiring audio engineers
Sound technicians
Musicians
Event production staff
Professionals looking to upgrade from analog to digital mixing systems.
Program Objectives:
Understand the fundamentals of live audio systems.
Gain hands-on experience with digital mixing consoles.
Learn signal flow, routing, effects processing, and scene management.
Develop troubleshooting skills for real-time audio challenges in live environments.
Day 1 Program Outline:
Introduction to Live Sound
Overview of live audio technology
Components of a live sound system
Analog vs. digital consoles
Signal path basics
Digital Mixing Consoles Overview
Introduction to digital mixers (e.g., Allen & Heath, Behringer, DiGiCo, Midas)
Interface layout and navigation
Input/output configuration
Preamp control and gain staging
Signal Routing & Patching
Digital signal flow
Bus configuration (AUX, SUB, MATRIX)
Internal patching and virtual soundchecks
Networking and audio over IP (Dante)
EQ, Dynamics, and FX Processing
Parametric and graphic EQs
Compressors, limiters, gates
Built-in effects: reverb, delay, chorus
Insert points and signal chains
Day 2 Program Outline:
Mixing Techniques for Live Sound
Monitor mixes (in-ear and wedge)
Front of house (FOH) mix strategy
Balancing, panning, and automation
Scene creation and recall
Wireless Systems & Microphone Techniques
Microphone selection and placement
Wireless mic and IEM system setup
Frequency coordination basics
Gain-before-feedback techniques
Practical Lab – Live Mixing Simulation
Hands-on practice with digital mixers
Virtual soundchecks with multitrack playback
Troubleshooting common issues
Rehearsal of live mix scenarios
Program Fees:
RM600 per pax (Cash)
RM850 per pax (HRD Claimable)
Location:
LAKE by Cygnet Management Sdn. Bhd
Time:
10am to 5pm
Thank you,
Daniel DeCruz
Executive Director
Cygnet Management Sdn. Bhd.
Program Title:
Event Production Essentials
Program Duration:
2 days / 8 hours per day
Date: 14 & 15 July 2025
Program Description:
Event Production Essentials is a dynamic two-day training program designed for aspiring and early-career event professionals looking to master the core elements of live event production.
Whether you're interested in corporate conferences, festivals, concerts, or community events, this hands-on workshop provides a comprehensive foundation in the planning, coordination, and execution of successful events.
Through interactive sessions, real-world case studies, and collaborative exercises, participants will gain practical knowledge in areas such as:
1.Production timelines and workflows
2.Technical elements (sound, lighting, staging)
3.Vendor and crew coordination
4.Budgeting and logistics
5.On-site troubleshooting and contingency planning
6.Health, safety, and compliance
Led by experienced industry professionals, this program emphasizes best practices, communication skills, and creative problem-solving — empowering participants to confidently contribute to professional event environments.
Who Should Attend:
Entry-level event coordinators, volunteers, student organizers, production assistants, or anyone interested in building a career in live event production.
Program Fees:
RM500 per pax (Cash)
RM750 per pax (HRD Claimable)
Location:
LAKE by Cygnet Management Sdn. Bhd
Time:
10am to 5pm
Thank you,
Daniel DeCruz
Executive Director
Cygnet Management Sdn. Bhd.
Workshop: Advanced Visual Technology for Live Productions with Resolume Wire
Prerequisites: Participants must have previously attended & completed a visual technology program by Cygnet Productions / Cygnet Management Sdn. Bhd. If you require further assistance please contact us.
Location: Lake by Cygnet Management
Dates: 16 April 2025
Time: 10am to 6pm
Early bird registration before 1 April 2025
RM200 per participant
RM350 per pair
Registration after 1 April 2025 onwards
RM250 per participant
RM500 per pair
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Hardware that is needed: Computer (PC or Mac) that can run the latest version of Resolume Arena (Check https://resolume.com/ for detailed information)
Optional - Please bring along a MIDI controller if you have one
This intensive one-day course dives into advanced techniques and features of Resolume Arena, designed for users who already have a solid understanding of the software's basics. Participants will explore advanced workflows, deeper effect manipulation, complex output setups, and performance optimization.
Course Objectives:
Upon completion of this course, participants will be able to:
Utilize advanced effects and manipulation techniques.
Create complex compositions and manage multiple layers efficiently.
Configure advanced output settings for various setups (multiple projectors, mapping).
Integrate external control devices and protocols (MIDI, OSC).
Optimize Resolume for performance and stability.
Understand advanced performance workflows and techniques.
Target Audience:
VJs with intermediate Resolume experience.
Visual artists seeking to expand their Resolume skills.
Performers looking to integrate Resolume into complex setups.
Prerequisites:
Completion of a Resolume Arena introductory course or equivalent experience.
Solid understanding of Resolume's interface, layers, clips, effects, and basic composition.
Laptop with Resolume Arena installed (training licenses will be provided).
Participants are responsible for bringing their own laptops.
Course Outline:
Advanced Techniques and Workflows
Module 1: Advanced Effects and Manipulation
Deep dive into effect parameters, modulation, and automation.
Creating custom effects using the built-in tools (if applicable, briefly).
Working with audio-reactive effects and visualizations.
Advanced layer blending modes and their creative uses.
Hands-on practice: Creating dynamic visuals with advanced effects.
Module 2: Complex Composition and Layer Management
Managing large numbers of layers efficiently.
Advanced composition techniques: Layer grouping, masking, and routing.
Working with the timeline for complex sequenced playback.
Using the "Slice Transform" and other advanced layer manipulation tools.
Hands-on practice: Building a complex multi-layered composition.
Output, Control, and Performance
Module 3: Advanced Output and Mapping
Configuring advanced output settings: Multiple projectors, edge blending, and warping.
Introduction to projection mapping and its applications.
Using the Advanced Output for complex screen setups.
Hands-on practice: Setting up a basic projection mapping scenario.
Module 4: External Control and Integration
Integrating external control devices: MIDI controllers, DMX, OSC.
Mapping controls to Resolume parameters for enhanced performance.
Introduction to scripting and API (if applicable, very brief).
Hands-on practice: Mapping a MIDI controller to Resolume functions.
Performance Optimization and Best Practices
Module 5: Performance Optimization and Troubleshooting
Optimizing Resolume for performance and stability: Hardware considerations, codec selection, and resource management.
Troubleshooting common issues and errors.
Best practices for live performance: Backup strategies, pre-show preparation, and on-the-fly adjustments.
Module 6: Advanced Performance Workflows and Q&A
Advanced performance techniques: Cueing, transitions, and improvisation.
Integrating Resolume with other software and hardware.
Q&A session: Addressing specific participant questions and challenges.
Wrap-up and resources for continued learning.
Materials:
Course PDF handouts with key concepts, shortcuts, and advanced techniques.
Example media files for practice.
Links to online resources and tutorials.
FAQs
1. Will there be a license provided?
Yes, there will be licences provided to each participant.
It will be a full version of Resolume Arena 7 valid for 5 days.
You CAN use it for event if it falls within those dates.
2. I have registered, can I pay on the day?
Unfortunately, to help with our planning, we require advanced payment to book your slots.
3. Do I need a new or specific device just to run Resolume Arena 7 ?
Yes & No. For this workshop, we need you to have a PC/Mac that meets the minimum requirements as per the link below.
Refer to this > https://resolume.com/support/en/tech-specs
For professional use, I would advise getting a device specific for LED and Projections as that would be a controlled device without any additional softwares etc.
4. I have a business and want all my staff to learn how to use Resolume Arena 7, can I have 1 registration and we all sit around a computer?
No. Please organise a private session with us if this is the case. Private Online or Onsite options available.
Cygnet Productions reserves the right to exit you from the session should there be a case where a licence or meeting link has been unauthorisedly shared.
5. I have absolutely NO experience with Resolume Arena whatsoever, do I need to prepare anything before the session?
That’s great, we want to work with people like you. Coming into the session with 0 is much better than attempting to adapt to new method of operation.
6. Who will be conducting the training?
Training provided by myself Daniel DeCruz, I am a Resolume Arena Engineer and a teacher. I have been using Resolume since Arena 4 approximately 10 years ago.
I have used Resolume in various productions in all scales large, small and huge.
Productions such as rave parties, theatre, annual dinners (of course) & concerts to name a few.
I specifically enjoy using audio triggering to sync live music to the effects that are being displayed.
Of all events, my favourite job to do would be New Years Eve countdowns where I have only 1 chance to trigger “Happy New Year” at the stroke of midnight.
Thank you
Live Audio Technology Workshop
Details:
The workshop will be for 8 hours (2 slots of 4 hours, with a lunch break in between)
Workshops can be conducted in English or Malay or bilingual (Client to advise)
Workshop Structure (Items 1-4 will be in Slot 1, followed by items 5-8 in slot 2)
Clients may decide on 2 additional electives should there be the necessary equipment to demonstrate.
Workshop Structure can be customised to the clients needs should there be specific skills that need to be addressed.
Topics Covered:
Introduction to Audio Technology (Theory)
Microphone Theory and Placement Techniques (Hands-on)
How to Conduct a Sound Check (Demonstration)
Critical Listening & Audio Mix Analysis (Demonstration)
Loudness (Theory)
Soldering (Hands-on)
General Maintenance & Servicing (Theory)
Troubleshooting (Theory & Hands-on)
(Elective) Line Array System Setup & Calibration
(Elective) Multitrack recording via Dante Virtual Soundcard
For booking please contact us at cygnet.productions@gmail.com / +60173515216
Topic Breakdown
Introduction to Audio Technology (Theory)
Introduction to Audio Technology covers fundamental concepts and principles of audio production, including sound waves, audio signals, recording techniques, equipment, digital audio processing, and mixing. It provides a basic understanding of the technical aspects involved in capturing, processing, and reproducing sound for various applications.
Microphone Theory and Placement Techniques (Hands-on)
Microphone Theory and Placement Techniques delves into the principles of microphone technology, including different types of microphones, polar patterns, frequency response, and sensitivity. It covers optimal microphone placement techniques for various recording scenarios, emphasising proper positioning for capturing clear and accurate sound in different environments and applications.
How to Conduct a Sound Check (Demonstration)
How to Conduct a Sound Check provides practical guidance on the process of setting up and fine-tuning audio systems for live performances or events. It covers topics such as signal flow, microphone placement, gain staging, equalisation, monitor mixing, and troubleshooting common issues, enabling participants to effectively prepare and optimise sound quality during sound checks.
Critical Listening & Audio Mix Analysis (Demonstration)
Critical Listening & Audio Mix Analysis focuses on developing participants' skills in discerning and evaluating audio quality. It covers topics such as frequency response, dynamic range, stereo imaging, balance, and effects. Through interactive exercises, participants learn to critically analyse audio mixes and make informed judgments about the overall sound reproduction and balance.
Loudness (Theory)
Loudness explores the concept of loudness in audio, including its measurement, perception, and implications for audio production. Topics covered include the difference between loudness and amplitude, the psychoacoustic factors affecting perceived loudness, loudness normalisation standards, and techniques for managing and controlling loudness in various audio applications.
Soldering (Hands-on)
Soldering teaches participants the basic principles and techniques of soldering audio cables and connectors. It covers topics such as selecting the right soldering iron, preparing and tinning the soldering tip, proper soldering joint formation, and troubleshooting common soldering issues. Participants gain hands-on experience in soldering and making their own cables.
General Maintenance & Servicing (Theory)
General Maintenance & Servicing for Audio Equipment provides participants with practical knowledge on maintaining and servicing audio equipment. Topics covered include cleaning and preventive maintenance, troubleshooting common issues, replacing components, and calibration. Participants learn essential skills to ensure optimal performance and longevity of audio equipment.
Troubleshooting (Theory & Hands-on)
Troubleshooting equips participants with skills to diagnose and resolve issues in audio equipment. Topics covered include identifying common problems, understanding signal flow, using troubleshooting tools, repairing or replacing faulty components, and testing equipment functionality. Participants gain practical knowledge to effectively troubleshoot audio equipment and restore proper functionality.
Live Audio Technology Workshop
(Minimum of 5 participants, Maximum 10 participants)
Kuala Lumpur, Selangor, Putrajaya
Price Per Participant RM500
Melaka, Negeri Sembilan, Pahang & Perak
Price Per Participant RM500
+Transport RM200
+Lodging for 1 night (provided by client)
Johor, Kedah, Kelantan, Penang, Perlis & Terengganu
Price Per Participant RM500
+Return Flight Ticket to KUL (provided by client)
+Transport (provided by client)
+Lodging for 2 nights (provided by client)
Sabah, Sarawak & Labuan
Price Per Participant RM500
+Return Flight Ticket to KUL (provided by client)
+Transport (provided by client)
+Lodging for 3 nights (provided by client)
International (ASEAN Region)
Price Per Participant USD200
+Return Flight Ticket to KUL (provided by client)
+Transport (provided by client)
+Lodging for 5 nights (provided by client)
What does the client need to provide?
Venue - Must have projector or display screen (TV on stand or LED Screens are acceptable)
Pro Audio Equipment - Speakers, Mixer, Microphones etc. (This will be discussed further upon engagement)
Basic amenities (Power Supply, WiFi, Water)
Tables & Chairs for participants
Requirements:
All training & travelling within Malaysia must be on weekdays.
Details:
The workshop will be for 8 hours (2 slots of 4 hours, with a lunch break in between)
Workshops can be conducted in English or Malay or bilingual (Client to advise)
Workshop Structure (Items 1-4 will be in Slot 1, followed by items 5-8 in slot 2)
Clients may decide on 2 additional electives should there be the necessary equipment to demonstrate.
Workshop Structure can be customised to the clients needs should there be specific skills that need to be addressed.
Topics Covered:
Introduction to Audio Technology (Theory)
Microphone Theory and Placement Techniques (Hands-on)
How to Conduct a Sound Check (Demonstration)
Critical Listening & Audio Mix Analysis (Demonstration)
Loudness (Theory)
Soldering (Hands-on)
General Maintenance & Servicing (Theory)
Troubleshooting (Theory & Hands-on)
(Elective) Line Array System Setup & Calibration
(Elective) Multitrack recording via Dante Virtual Soundcard
For booking please contact us at cygnet.productions@gmail.com / +60173515216
Topic Breakdown
Introduction to Audio Technology (Theory)
Introduction to Audio Technology covers fundamental concepts and principles of audio production, including sound waves, audio signals, recording techniques, equipment, digital audio processing, and mixing. It provides a basic understanding of the technical aspects involved in capturing, processing, and reproducing sound for various applications.
Microphone Theory and Placement Techniques (Hands-on)
Microphone Theory and Placement Techniques delves into the principles of microphone technology, including different types of microphones, polar patterns, frequency response, and sensitivity. It covers optimal microphone placement techniques for various recording scenarios, emphasizing proper positioning for capturing clear and accurate sound in different environments and applications.
How to Conduct a Sound Check (Demonstration)
How to Conduct a Sound Check provides practical guidance on the process of setting up and fine-tuning audio systems for live performances or events. It covers topics such as signal flow, microphone placement, gain staging, equalisation, monitor mixing, and troubleshooting common issues, enabling participants to effectively prepare and optimise sound quality during sound checks.
Critical Listening & Audio Mix Analysis (Demonstration)
Critical Listening & Audio Mix Analysis focuses on developing participants' skills in discerning and evaluating audio quality. It covers topics such as frequency response, dynamic range, stereo imaging, balance, and effects. Through interactive exercises, participants learn to critically analyse audio mixes and make informed judgments about the overall sound reproduction and balance.
Loudness (Theory)
Loudness explores the concept of loudness in audio, including its measurement, perception, and implications for audio production. Topics covered include the difference between loudness and amplitude, the psychoacoustic factors affecting perceived loudness, loudness normalisation standards, and techniques for managing and controlling loudness in various audio applications.
Soldering (Hands-on)
Soldering teaches participants the basic principles and techniques of soldering audio cables and connectors. It covers topics such as selecting the right soldering iron, preparing and tinning the soldering tip, proper soldering joint formation, and troubleshooting common soldering issues. Participants gain hands-on experience in soldering and making their own cables.
General Maintenance & Servicing (Theory)
General Maintenance & Servicing for Audio Equipment provides participants with practical knowledge on maintaining and servicing audio equipment. Topics covered include cleaning and preventive maintenance, troubleshooting common issues, replacing components, and calibration. Participants learn essential skills to ensure optimal performance and longevity of audio equipment.
Troubleshooting (Theory & Hands-on)
Troubleshooting equips participants with skills to diagnose and resolve issues in audio equipment. Topics covered include identifying common problems, understanding signal flow, using troubleshooting tools, repairing or replacing faulty components, and testing equipment functionality. Participants gain practical knowledge to effectively troubleshoot audio equipment and restore proper functionality.
TouchDesigner Intensive Course:
From beginner to experienced level
by Hanis Takashi Aiman from @visionist.sanctuary
www.vsvs.studio
Date: 11 & 12 June 2025
Time: 10am to 5pm
Limited to 10 participants
Fees: RM 600 per pax
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A lecturer who made the first local TouchDesigner syllabus for higher institution, acknowledged by Derivative HQ, certified by MQA.
Also the first Malaysian to publish a TouchDesigner book. Available for purchase at www.mmupress.com.
This intensive course covers those with zero knowledge of TouchDesigner to experienced level which enable students to create generative artworks to simple interactive artworks such as using webcam and painting using mouse; plus basic theory; and minimum of 5 exercises within 2 days of workshop.
Registration fee includes a copy of the TouchDesigner book.
Participants may register with zero knowledge, but bonus if you have interest in making motion graphics and minimum skills of video editing (Adobe AE, Adobe PR, Capcut, etc.)
Registered participants must install TouchDesigner free version software available at www.derivative.ca before class starts.